"Education is the most powerful weapon which you can use to change the world". Nelson Mandela
Students begin each day with Circle Time. Students learn songs, finger plays and stories in the morning circle. They also learn their alphabet including sounds the letters make, colors and shapes and learning to count.
Structured activities follow Circle Time. It is really important for students in Pre-K and Kindergarten to arrive by 9:00 each morning. For younger children, arriving before lunch time is important in order for them to have a better transition. Students will be exposed to different units regularly depending on the class. Information about the unit theme and activities is always available for parents.
Weather permitting, children will spend time on the playground. During this time they can play ball, climb, play with riding toys and fine tune their gross motor skills.
After lunch, all children will have a rest period. Depending on the age and specific needs of your child, this may be from one to two hours. All students must bring their own cloth mat. Nap time will be followed by afternoon snack.
Afternoon activities include Center Play games and puzzles, free play and occasionally, age appropriate educational DVD’s. Children will also have outside play time.
Center stations vary from class to class, and may include utilizing the Puppet Stage, the Home Center, the Music Station, The Book Nook, The Dress Up Trunk, The Science/Animal Area and the Computer Center. Students will be self-directed in many activities. Center play promotes creativity and imagination in an unstructured environment.
All children participate in a weekly fitness program, and pull out programs covering sports, dance, art and theatre are available.
A Word About Play
Springbok Academy is dedicated to the principle of well-rounded learning.
While we believe that structured activities provide a foundation for future learning, we cannot diminish the significance of play in a child’s life.
Experts agree — children learn by playing. Through play, children learn self-direction and decision-making skills, as well as the skills of sharing and taking turns.
Children at Springbok Academy will be given ample playtime and daily opportunities to choose their own activities. Whether it is baking a pretend cake or feeding a real gerbil, children will be learning about their world.
During the warm months, Springbok may have scheduled Splash Days. Sprinklers, wading pools and squirt toys all may be part of the fun. During these activities, we will follow all the specifications found within the state’s Minimum Standards guide.
It is the policy of Springbok Academy to not take field trips. The only exception to this policy is the “field trip” to the adjacent property. Parents will also be asked to sign permission slips to participate in “field” activities.
Learning about the world around us includes lots of exploration. At various times during the school year, your child’s class may have a classroom pet. These animals will all follow the state’s Minimum Standards for acceptable animals. Springbok Academy students may share in the ownership of school pets — fish, gerbils, hamsters, rabbits, etc.
Weather permitting, EVERY child under the care of Springbok Academy has outside activities each day. All walking infants must be in hard soled shoes for outdoor play.
The best school day is one that is integrated rather than chopped into sections. A child who can describe several of the day's activities, but is unable to say which one was specifically an "English lesson" has had a good learning day. Therefore, Springbok's curriculum is theme based rather than a canned "programmatic" base. We are able to integrate the day's lessons around the theme which allows children to learn experientially, moving seamlessly from math to social studies, with no shift of focus. For instance, a day might involve reading a book about the theme, writing a journal entry or playing a spelling or word game related to the theme, creating a food and eating it (using math skills), doing a science experiment (fly a kite or create a battery using a potato while studying electricity and Ben Franklin, for instance), play a game that might have been played at the time or period studied or in that country.